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Ray tracing has become a major technological innovation in the gaming industry in recent years. Despite its limited use, in combination with traditional rasterization of tracing, it allows to achieve better reflections, realistic shading and simplifies development when creating complex visual scenes. Ray tracing games have extremely high system requirements. And according to most tests, high resolution requires the fastest video card models. GeForce RTX 3070 Ti is not among the flagship solutions, but it has a high computing potential with a moderate amount of memory of eight gigabytes. How well will it handle games that use tracing? To answer, we decided to conduct detailed testing of 16 games, some of which have not appeared in reviews before. 1920×1080, 2560×1440 and various trace settings are involved.
MSI GeForce RTX 3070 Gaming X Trio 8G
A graphics accelerator from MSI, which we previously discussed in detail in a separate review, will act as a test subject. We will not re-describe all the nuances, we will note only the main features.
The length of the MSI GeForce RTX 3070 Ti Gaming X Trio 8G reaches 32 cm, the thickness is three slots (56 mm). The large radiator is blown by three fans. There is a metal backplate and backlight. There are three DisplayPort ports and one HDMI port for image output.
MSI GeForce RTX 3070 Ti and Gaming X Trio 8G work at higher frequencies. The base frequency of the GPU is at the standard level of 1575 MHz, and the Boost Clock is increased from 1770 to 1830 MHz. The effective frequency of memory data exchange corresponds to the value of 19000 MHz. Power Limit increased from 290 to 310 W.
In overclocking, the GPU frequency increased by 140 MHz, the memory was accelerated to an effective value of 20880 MHz.
The full specs of the MSI GeForce RTX 3070 Ti Gaming X Trio compared to the regular GeForce RTX 3070 Ti are listed below.
Video adapter | MSI GeForce RTX 3070 Ti | GeForce RTX 3070 Ti |
---|---|---|
Core | GA104 | GA104 |
Number of transistors, million pcs. | 17400 | 17400 |
Techproces, n.m | 8 | 8 |
Core area, sq. mm | 392 | 392 |
Number of CUDA stream processors | 6144 | 6144 |
The number of RT cores | 48 | 48 |
The number of tensor kernels | 192 | 192 |
Number of texture blocks | 192 | 192 |
Number of ROP blocks | 96 | 96 |
Base core frequency, MHz | 1575 | 1575 |
Boost frequency, MHz | 1830 | 1770 |
Memory bus, bit | 256 | 256 |
Memory type | GDDR6X | GDDR6X |
Memory frequency, MHz | 19000 | 19000 |
Memory capacity, GB | 8 | 8 |
Supported version of DirectX | 12 Ultimate (12_2) | 12 Ultimate (12_2) |
Interface | PCI-E 4.0 | PCI-E 4.0 |
Energy consumption, Vt | 310 | 290 |
The graphics for GeForce show the full range of frequencies, from base to peak.
Test stand
The configuration of the test bench is as follows:
- processor: AMD Ryzen 9 5950X;
- cooling system: Arctic Liquid Freezer II 280;
- motherboard: AsRock X570S PG Riptide;
- memory: Kingston Fury Renegade KF436C16RB1K2/32 (DDR4-3600@3800);
- system disk: Kingston KC600 512GB;
- additional drive #1: Kingston A2000 1TB NVMe PCIe;
- additional drive #2: Kingston NV1 2TB NVMe PCIe;
- case: Vinga Cobalt;
- power supply unit: Chieftec Polaris PPS-850FC;
- monitor: ASUS PB278Q (2560×1440, 27 “);
- operating system: Windows 10 Pro x64;
- driver for NVIDIA GeForce 516.59.
The tests were carried out at resolutions of 1920×1080 and 2560×1440. Read more about each game’s graphics settings below.
Testing methodology
Bright Memory: Infinite
Repeated test sequence with shooting in a swampy location at the beginning of the game. Several repetitions.
Three test modes:
- 1920×1080 — Ultra tracing;
- 2560×1440 — tracing Medium;
- 2560×1440 – tracing Ultra, DLSS Quality.
Other parameters are at the maximum level.
Chernobylite
The game has a built-in benchmark, but for testing we repeated a run through one of the initial locations with rich visual effects.
Three test modes:
- 1920×1080 — tracing Low;
- 2560×1440 — tracing Low;
- 2560×1440 — tracing Medium, DLSS Quality.
Other parameters are at the maximum level.
Cyberpunk 2077
Included is a built-in benchmark that was added in update 1.5.
Three test modes:
- 1920×1080 — tracing Ultra, DLSS Auto;
- 1920×1080 — Medium tracing;
- 2560×1440 – Trace Ultra, DLSS Auto.
Deathloop
Test run of the first location with a complex detailed landscape. Several repetitions.
Standard maximum quality profile is selected. Additionally included are shadows with tracing and AO with maximum tracing quality.
Doom Eternal: The Ancient Gods
The battle scene at the first location of The Ancient Gods Part 1 was repeated. A location with wet surfaces and rain creates the maximum load with active ray tracing.
Ultra Nightmare maximum graphics quality, tracing and DLSS enabled in quality mode.
Dying Light 2: Stay Human
Testing was carried out by repeating a run along a certain route. A location with a mansion and a pool from the prologue was chosen for testing.
Four test modes:
- 1920×1080 — tracing enabled;
- 1920×1080 — tracing High;
- 2560×1440 — tracing enabled, DLSS Quality;
- 2560×1440 – tracing High, DLSS Balanced.
FIST Forged In Shadow Torch
Test run at the first location “Old Town”. High quality of basic graphics parameters and high quality of tracing.
Far Cry 6
Several runs of the built-in gaming benchmark.
Maximum graphics settings, all effects based on ray tracing are included.
Ghostrunner
Several repetitions of the initial run through the first location in the rainy city.
Maximum graphics settings. Tracing is enabled, DLSS scaling is forced off.
GhostWire: Tokyo
A test walk on a rainy street at the very beginning of the game. Several repetitions.
Three test modes:
- 1920×1080 — tracing High;
- 2560×1440 — tracing Medium;
- 2560×1440 – High tracking, DLSS Quality.
Other parameters are at the maximum level.
Marvel’s Guardians of the Galaxy
Several runs of a standard benchmark that combines different game scenes.
At all resolutions, maximum graphics quality and all mirroring effects with tracing are included.
Resident Evil 2
Test run through the large hall of the police station. Due to the large number of surfaces with reflections, this is one of the most resource-intensive locations in the game.
After a recent update, the game supports ray tracing for shadows and reflections. The high quality of the corresponding effects is enabled. The rest of all graphics parameters are at the maximum level.
Resident Evil Village
The first walk through the village was repeated.
The maximum graphics quality with a high level of tracing effects is selected.
The Ascent
A run through the city location “Murashnyk” was carried out. Several repetitions
Four test modes:
- 1920×1080 — trace only for reflections;
- 1920×1080 — all tracing effects;
- 2560×1440 — trace only for reflections, DLSS Quality;
- 2560×1440 – all trace effects, DLSS Quality.
The Medium
A walk through the initial location after arriving in “Niva”.
Four test modes:
- 1920×1080 — tracing enabled;
- 1920×1080 — high-quality tracing;
- 2560×1440 — tracing enabled;
- 2560×1440 — high-quality tracing, DLSS Balanced.
The Riftbreaker
To create the maximum load from the two game benchmarks, the CPU Benchmark was chosen, which simulates a siege of a base with the participation of huge hordes of aliens.
Maximum graphics quality and all trace effects for shadows and AO.
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